The aim of the project was to create a simple Snake Game by using ChatGPT to help me build the and only using HTML, CSS, and JavaScript. The main bits of the code were generated by ChatGPT then edited by me. The game features a snake that moves around a grid, eating food to grow longer while avoiding collisions with itself. The player can control the direction of the snake using arrow keys.
HTML Structure
Started by creating the basic HTML structure with div elements for the game container, score display, high score display, game over screen, and start playing overlay.
Ensured that the game container is responsive and scalable by setting its dimensions based on viewport width.
CSS Styling
Styled the elements using CSS to create a visually appealing layout.
Ensured that the game container has a border and is centered on the screen.
Styled the snake segments and food items to be displayed within the game container.
Designed the game over screen and start playing overlay to appear and disappear as needed.
JavaScript Functionality
Implemented JavaScript functions to handle game logic.
Created functions to generate food, move the snake, update the score, and manage game over conditions.
Incorporated event listeners to respond to player input for controlling the snake's direction.
Implemented functionality to restart the game and update the high score.
Ensured that the snake stays within the boundaries of the game container and does not overlap with other elements.
Responsive Design
Adjusted the sizing of game elements, including the snake, food, and game container, to be scalable based on screen size.
Ensured that the game remains playable and visually appealing on different devices and screen resolutions. - Still not functioning 100%
Testing and Optimization
Tested the game thoroughly to identify and fix any bugs or issues.
Optimized the code for performance and readability.
Conducted cross-browser testing to ensure compatibility with various web browsers.
Snake gained widespread popularity in the late 1990s with its inclusion on Nokia mobile phones, particularly the Nokia 6110. As one of the earliest mobile phone games, Snake captivated millions of players worldwide and became a cultural phenomenon.
The simplicity of Snake's gameplay—navigate the snake to eat pellets and grow longer while avoiding collisions—made it accessible to players of all ages. Its intuitive controls and addictive nature ensured that players would spend countless hours perfecting their skills and competing for high scores.
Despite advancements in gaming technology and the emergence of more complex titles, Snake has maintained its relevance and popularity over the years. Its timeless appeal lies in its straightforward gameplay, nostalgic charm, and universal accessibility.
Today, Snake continues to endure as a beloved retro game, cherished by both seasoned gamers and newcomers alike. Its legacy serves as a reminder of the simplicity and purity of classic arcade games, reaffirming its status as an iconic piece of gaming history.
The history of Snake traces back to the early days of video gaming, where simple yet addictive gameplay captivated players around the world. Born out of the arcade era of the late 1970s, Snake has since become a beloved classic, leaving an indelible mark on the gaming industry.
The origins of Snake can be traced back to the game Blockade, which was released in the 1970s and developed by Gremlin Industries. Blockade featured two snakes navigating a grid, leaving a trail behind them as they moved. This early concept laid the foundation for what would later become the iconic Snake game. Gremlin Industries, although not directly involved in creating Frogger, played a role in distributing the game.
In 1978, Atari released a modified version of Blockade called Surround for its Atari 2600 console. Surround featured similar gameplay mechanics, with a single snake tasked with growing longer by consuming pellets while avoiding collision with its own tail or the game boundaries. This adaptation brought the concept of the snake game to a wider audience, contributing to its early popularity in the gaming community.
Snake gained widespread popularity in the late 1990s with its inclusion on Nokia mobile phones, particularly the Nokia 6110. As one of the earliest mobile phone games, Snake captivated millions of players worldwide and became a cultural phenomenon.
The simplicity of Snake's gameplay—navigate the snake to eat pellets and grow longer while avoiding collisions—made it accessible to players of all ages. Its intuitive controls and addictive nature ensured that players would spend countless hours perfecting their skills and competing for high scores.
Despite advancements in gaming technology and the emergence of more complex titles, Snake has maintained its relevance and popularity over the years. Its timeless appeal lies in its straightforward gameplay, nostalgic charm, and universal accessibility.
Today, Snake continues to endure as a beloved retro game, cherished by both seasoned gamers and newcomers alike. Its legacy serves as a reminder of the simplicity and purity of classic arcade games, reaffirming its status as an iconic piece of gaming history.